全站搜索

Search the entire website

产品中心
Product Centre

SLM Display SDK

新闻中心 820

SLM Display SDK

SLM_Display_SDK-1-1

The HOLOEYE SLM Display Software Development Kit (SDK) is an interface to show images and phase arrays directly on the SLM within many programming languages. It also supports data manipulation functions like phase overlay calculated from Zernike coefficients, optical beam manipulations, and data transformations.

The SDK enables the use of multiple SLM devices connected to the same computer within the same application independently. It is also possible to tile the SLM display area to use multiple functions independently on a single SLM display device or use multiple SLM devices merged within an NVIDIA Mosaic setup to allow perfect hardware synchronization.

To use the SDK you need to have one of the following supported development environments installed:

  • C or C++ compiler (e. g. Microsoft Visual C++ Compiler)
  • National Instruments LabVIEW 2017 and later
  • MathWorks MATLAB R2009b and later
  • Octave 7.2, 8.4
  • Python 2.7 and 3.x

The current SDK version is available for Microsoft Windows 10 and above (Windows 64 bit versions). The SDK supports all current HOLOEYE Spatial Light Modulators with resolutions up to 4160 x 2464 pixel.

SLM Display SDK Features

The initialization of the SLM or multiple SLMs [within the target platform] is reduced to the minimum required amount of code. It is possible to use multiple SLM devices or split one SLM display into multiple SLM canvas.

Data can be transferred to the SLM from floating point or integer phase or image data arrays. The SLM Display SDK supports upload and display of data stored in all common image file formats.

  • Load phase-data-arrays (float, int)
  • Load image-data-arrays (float, int)
  • Load data from image files (*.png, *.bmp, …)

The loaded data can be addressed including beam manipulation overlay functions like blazed gratings (beam steering or reposition of the projected hologram), lens functions (focus adjustment),  Zernike functions or Wavefront compensation data (which typically is delivered with the SLM).

The SDK also includes built-in speed-optimized commands for the display of essential functions (e.g. lenses, gratings) on the SLM.

  • Load built-in functions, like:
    • Gratings (Binary / Blaze)
    • Phasefunctions (Lens, Axicon, Vortex)
    • Divided screen


The SDK permits sophisticated management of data uploaded to the graphics adapter’s memory (VRAM) and provides detailed information about the timing when the data is actually displayed on the SLM at high frame rates.

  • Load functions to upload data to GPU memory
  • Fast accurate „slideshow“-playback
  • Access playback timing statistics for detection of latencies
multi_SLM_feature_SDK-768x768-1-2

Code Examples for Quick Start

We provide a set of code examples which demonstrate the features of the SLM Display SDK.

The examples demonstrate the basic functions and highlights the values which can be adjusted.

We recommend using the examples to start working with the SDK. Even if you have limited experience in programming within one of the supported environments, the examples offer a straightforward starting point as you get immediate feedback on how it works and how changes of parameters affect the result.

SDK_examples-768x636-1-3

To get access to the SLM Display SDK, please register at our download website.

HOLOEYE CUSTOMER SITE

System Requirements

HD Resolution Devices

(LC 2012, PLUTO, PLUTO-2 & 2.1, LETO-3, ERIS):

Minimum Requirements:
Processor: Dual core CPU with 2 GHz (e. g. Intel Core 2 Duo E6320)
Memory: 2 GB
Graphics Card: DirectX 11 capable GPU with minimum 256 MB Video RAM (e.g. Nvidia Geforce 7800 GT or built-in Intel GPU or equivalent)

Recommended Requirements:
Processor: Quad core CPU with 3 GHz (e.g. Intel Core i5-2500)
Memory: 8 GB
Graphics Card: Nvidia or DirectX 11 capable GPU with 2 GB Video RAM (e.g. Nvidia GTX750)

Ultra HD Resolution Devices

(GAEA-2):

Minimum Requirements:
Processor: Quad core CPU with 3 GHz (e. g. Intel Core i5-4690)
Memory: 8 GB
Graphics Card: DirectX 11 capable GPU with minimum 2 GB Video RAM and HDMI 2.0 output (e.g. Nvidia GTX950 or similar)

Recommended Requirements:
Processor: Quad core CPU with 4 GHz (e.g. Intel Core i7-7700k)
Memory: 16 GB or more
Graphics Card: Nvidia or DirectX 11 capable GPU with 8 GB Video RAM and HDMI 2.0 output (e.g. Nvidia GTX1070)

上一篇: 下一篇:

相关推荐

  • 斯坦福大学采用双相位SLM改善全息显示的图像质量

    18

    根据早前发布的一份论文,英伟达和斯坦福大学的研究人员开发了一种旨在提高全息图像质量和对比度的方法,而这项新技术将有助于改善用于虚拟现实和增强现实的近眼显示器。 团队指出:“增强现实和虚拟现实系统能够在用户和数字世界之间提供无缝的接口,而这将对我们...

    查看全文
  • 使用3D打印MEMS在柔性微系统中控制微镜

    50

    卡内基梅隆大学的研究人员利用双光子聚合(2PP)3D打印技术和柔性电路板(FPCB)开发了具有静电微致动器的小型、轻量化柔性微系统。在一系列可移动的微镜阵列中的演示可看到,该系统即使在变形时也能展现出精确可控的致动能力。实验的挑战在于通过整合金属溅射到...

    查看全文
  • 基于空间光调制器的彩色全息显示

    184

    基于空间光调制器的彩色全息显示 基于 SLM 构建的彩色全息显示系统,因为对应不同波长空间光调制器加载的调制校准曲线是不同的,所以大多数采用三基色光源照明全息图,通过控制三基色光源的强度比和强度空间分布实现彩色全息显示。 ...

    查看全文
  • 基于全光调制的表面等离激元光镊系统

    52

    实验系统配置 系统原理 激光经偏振片调整为线偏振光,后经过λ/4波片转化为圆偏振光,扩束后通过螺旋位相片并利用角向提取器提取角向偏振成分,至此光束变为均匀角向偏振光。通过两个夹角为π/4 的二分之一波片后,角向偏振光便转化为均匀的径向偏振光。系统...

    查看全文

缩起到底部时的文字提示
缩起到底部时的文字提示 提交咨询以上产品